Tuna Machines

A timer with a game in it: a new solution to phone addiction

Duration

Sept 2025 → Dec 2025

Roles

Design Strategist
Designer

Skills

Branding & Identity Storytelling
Website Design
Pitch Deck

Tools

Figma
Framer

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Overview

Background

Tuna Machines was a ground-up branding project for a CPG productivity tech startup. The product was a pocket-sized, retro productivity device that gamifies time management by physically blocking phone use and rewarding focus with collectible virtual fish. I helped shape and deliver a design-forward visual identity with a clean, nostalgic ethos to support a product positioned as a fun solution to phone addiction. My work included an animated investor pitch deck synthesizing product, marketing, and financial strategy, a one-page scrolling landing site articulating the value proposition, and a cohesive branding system with reusable assets.

Challenge

How might we create a design-forward, culturally resonant brand system and digital presence so that a novel productivity hardware device can drive attention and virality throughout launch and early adoption?

Concept

Introducing Tacklebox by Tuna Machines

Solution Synopsis

Retro-forward design system with defined typography, color, and texture

Product positioning centered on collectible culture and playful productivity

Landing experience integrating product mockups, narrative hierarchy, and waitlist conversion funnel

Process

Design Process

We began by extracting and defining the brand ethos. This informed color selection (simple and high contrast), typography (clean sans serif with a pixel accent), logo explorations rooted in the fish motif, and a tagline encapsulating our approach to phone addiction with game instead of guilt. In parallel, we analyzed competitor positioning (Opal, Brick) and reframed the problem around the complex emotional relationship people have with their phones.

Thinking about the target Consumer

Iteration

We explored a few different versions of branding direction and website storytelling to find the balance between sleek minimalism and retro novelty.

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Branding Iteration (placeholder)

Pros

  • Needed an accent color to counteract dominant blue

  • Minimal palette allows hardware renders to stand out

  • Bold, simplified wordmark increases memorability and strengthens brand recognition

Cons

  • Risk of visual noise if hierarchy is not controlled

  • Lacked a secondary accent color to balance the dominant blue and create energy (proposed pink)

  • Logo initially lacked flexibility

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Landing Page Planning

Early landing page experiments

Pros

  • Clear value proposition: Let a game get in the way between you and your phone.

  • Product mockups clarified user flow

  • Visually differentiated from competitor screen-blocking tools (Opal, Brick)

Cons

  • Needed to show, not tell differentiation from other products more clearly

  • Text-heavy when users were more curious about how it works

  • Required stronger context between visuals and copy

Result

Presenting the competitive product analysis & GTM

Landing Page Walkthrough

What we delivered

Deliverable 1: One-page scrolling landing page with waitlist + launch campaign video

Deliverable 2: Cohesive branding guide and reusable asset system

Deliverable 3: Animated investor pitch deck

Takeaways

I learned that anticipating the taste of your user can inform both your design decisions and how you present your brand through narrative. Tuna Machines began with a wide-cast net of target users, but we had to hone in on those with the highest need and demand at launch. I also realized how essential copy is in shaping awareness of the brand, and am glad we spent a lot of time discussing this as a team. Especially for a novelty product, design builds the aesthetic, but narrative makes people believe in the product.

Designed & developed
by yours truly ❤️

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